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Sep 19, 2021

How technology has enabled usability to user experience designs in today’s grand Ecommerce industry

Abstract: Prompted by Walter Benjamin’s arguments in his well-known text The Work of Art in The Age of Its Technological Reproducibility 1, he indicates that technology violates art’s original intention and unique existence due to technology’s reproducibility. The fundamental reason why contemporary technology has been criticized as “it violates art’s…

User Centered Design

11 min read

User Centered Design

11 min read


Feb 15, 2021

Kuwanoki no genka: the Ambassador of the Silk Road

The Silk Road involved not only ancient trade of goods of many kinds but also, as a result, the exchange of languages, motifs, religions, technologies, and, most importantly, cultures. …

8 min read

Kuwanoki no genka: the Ambassador of the Silk Road
Kuwanoki no genka: the Ambassador of the Silk Road

8 min read


Feb 15, 2021

The 5G Mobile Communication Era: a better user experience.

5G, 5th generation wireless systems, was still an unfamiliar topic just a year ago. It was an abstract topic and concept to the majority of people. …

10 min read

10 min read


Feb 15, 2021

Digital Product Design as Design History

At its heart, product design is the design of something to ensure it meets human needs.[1] While most universities and institutions offer product design courses that solely focus on physical products, digital product design is in fact an intangible software-enabled experience or service. …

4 min read

Digital Product Design as Design History
Digital Product Design as Design History

4 min read


Feb 15, 2021

Art: Inevitable Part of History, Japanese Art from Prehistoric(1000BCE) to Meiji(1868AD).

Art was inevitable from history. From the Prehistoric Period to the Meiji Period, Japanese art pieces were always influenced by its internal political situation as well as other external cultures and religions. …

4 min read

4 min read


Feb 3, 2021

User Research: 02 Structured Interview

User research is a crucial stage for the success of any product. In most circumstances, people who design the product is usually not people who use the product. Standing on a designer’s perspective, it is hard to perceive and think objectively. After all: You are never your own user. As…

6 min read

Structured Interview
Structured Interview

6 min read


Jan 27, 2021

User Research: 01 Digital Cultural Probe

Background: Cultural Probe was a design probe principle introduced by Gaver, Dunne, and Pacenti in a 1999 paper. They designed a research method that benefits both participants and researchers. Through a number of components, including postcards, diaries, and maps they intended to obtain more qualitative and personal user information. …

3 min read

Digital Cultural Probe
Digital Cultural Probe

3 min read

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Cornell. Roblox. Parsons. Alibaba

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